Over the past weekend, the server had a major hardware fault, whereby all data was lost, due to the nature of the failure, none of it was recoverable, this is a huge set back, one of which has allowed me to come to the decision that I do not have the interest necessary to overcome this obstacle.
This decision did not come lightly, being busy over the weekend while this happened made me realise how much you are at the beck and call of the community, administration and hardware, as a server owner. And for as much experience the development is giving me in niche java systems, I feel that for me personally I need to be focussing more on my own studies.
I may continue developing random minecraft plugins in my spare time however. So just email me if you have any ideas.
Aside from that, I'm not sure what else there is to say, it was good while it lasted. The forums will stay open for a while at least, so if anyone genuinely wants to persue...
First off, apologies for the late update, today has been pretty hectic.
While this week has not been as fruitful as the last, due to moving back into university, what time I have had, has been spent working on the systems I outlined last week, as well as learning how to use html 5 to give a better experience to the Web system.
This will be things such as drag and drop interfaces, slide out panels, Web based chat moderation for staff, etc. Nothing massively exciting, but all things that will make the overall experience better.
As for overall progress, I'd say the system is 20% of where I want it to be by the 24th, but with a few days hard work, it should be ready enough for the other developers to start working on their parts of the network, then the pace should really increase.
I know, boring update, but it's not always high octane drama coding...
Okay, I'm going to try to do some sort of weekly progress report until we're back open again, this is something that will not only give you guys an idea of our progression rate, but also allow you to give feedback during the process of development, so if you don't like something you can say "Hey, no! Bad Cove, go sit on the naughty step!"
So anyway, progress so far...
The entire backend is being reworked to allow more flexibility in the server's structure, during this process I'm also going to be adding a party system, this is nothing new as far as minecraft is concerned, but I think it will be a welcome addition to the server.
I'm also adding a player standing rating, whereby players can praise or report players for good or bad behaviour, meaning we can make it so poorly rated players will slowly be penalised with things such as only chatting to other poorly rated players, or eventually even having their connection de-prioritised.
The progress of a new Cove has been next to non-existent. This is in part due to my absence, and while this absence has proven harmful to Cove, I make no apologies for said absence, as it was required for me to cope with issues I had over the summer. While I do not want to go into detail about the issues I had, I feel that as members of the community, you have a right to know why I have not been around.
Early in the summer, I had some serious trauma in my life, which I would not have been able to deal with, without removing any and all unnecessary responsibilities, it left me extremely depressed and unsure how I was going to deal with it, if I would ever be able to. It is only in the past few days that I have had better news that has made me much more optimistic about my future. I appreciate that this is not a lot to go on, but I would like to keep some level of privacy regarding the matter, as it concerns not only me, but my family and friends also.
Hello there, I'm officially resigning from CoveNetwork, as of Saturday, 29 August 2015 I would like to thank the staff team for all of their hard work towards the server It's been one heck of a ride but my time here has come to an end
As you are all aware the server has been down the for majority of the summer. This is due to the fact that the administration was (and still is) in a bad state, with development slow and essential people unreachable. It has been a busy summer for us all, and we all want Cove back on its feet, but it seems as though we must wait yet a little longer. As for me, it's nice to be back. Some of you may not know me, but I ran the server until early september last year, and had take a leave due to studies. Now that I have returned I will attempt to bring Cove back so that we have something to play on during the fall to come!
As some of you may have noticed recently, we've been having a huge spam bot issue, after looking into the issue, I still don't know why here or why now, all I know is that it's getting very tedious to deal with. As such I've made a few modifications to the forums, mainly upgrading them, using a different captcha system, flagging certain links as spam, etc, etc.
Hopefully this will remove 99% of the spam bots we've been encountering. However should this not work we will be looking at different avenues to keep the forums spam free, we want these forums to not only remain an active social environment while we're discussing how Cove is going to move forward, but we want them to improve in every way possible. Spam bots get in the way of that, and we will be pursuing all means possible to keep them off of the forums.
No we don't want your healthy brain pills... No we don't want to know 6 steps to a healthier you... And no, we do not want to know about the anti fat pill taking the...
As the title says, I would like to apologise for the rollback I just made to the forums, I was attempting to install a mail server, unfortunately this had some unfortunate side effects resulting in me having to revert back to our weekly backup.
With the temporary summer closure almost upon us, I'd like to take this time to thank every single person that has helped make cove what it is, and I want to assure you, your help will not be forgotten. During the summer I'd like to hold a big PvP tournament, not only to find out once and for all, who truly is the best of the best, but to send off the Cove we know and love with a bang, one final light, brighter than ever, before the beloved Cove evolves into whatever beast it will become.
While I don't have a date or time for when this tournament is going to be, I would like word to spread as early as possible, because I want to make it as huge as possible, I want to make sure there are prizes and celebrations to be had. My current thoughts on it, will be that it will consist of four categories, for each of our current gamemodes, meaning a tournament for FFA, a tournament for 1v1, a tournament for 2v2 and a tournament for 3v3. The structure of these tournaments will be decided upon...
As many of you may be aware activity and interest in Cove has dropped significantly in the last few months, from both inside and out, and this can be caused by a great factor of things, namely larger servers moving into the PvP market that was once occupied by many smaller communities. It could also be because of the repetitive nature of PvP, after all, there are only so many ways you can hit a 16 bit character with a virtual sword...
You may also be aware that Cove has not turned a profit in a long time, which is fine, as long as development is fun and provides good experience for those involved, however due to the simplistic design of Cove, this has equally not been possible, and it has left the Owners and Developers thinking, why? Everything that requires investment needs some sort of return, whether that be monetary return or enjoyment.
It's that question in fact, why? That got us thinking, why do we do what we do? Why do we shy away from exploiting players for money? Why don't...